Warhammer 40,000: Darktide Weapon Properties and Traits and Glossary Guide - SteamAH (2024)

For Warhammer 40,000: Darktide players, this guide will show you a complete list of weapon properties, traits and glossary, let’s check them out.

Term Definitions

Unarmoured Enemies

:
Groaner, Dreg Stalker, Dreg Bruiser(torso, limbs),Scab Sniper, Dreg Gunner(head, limbs),Dreg Shotgunner(head, limbs),Scab Bruiser(head, thigh),Scab Gunner(thigh),Scab Shooter(thigh),Scab Shooter(upper arm), Shotgunner (arms, thigh),Scab Stalker(arms, legs)Flak Armour:
Scab Bomber,Dreg Gunner(torso),Dreg Shotgunner(torso),Scab Stalker(torso, head),Scab Captain,Scab Mauler(torso, arms, legs),Scab Gunner(torso, arms, head, lower leg),Scab Bruiser(torso, arms, lower leg),Scab Shooter(torso, head, lower arms, lower leg),Scab Shotgunner(torso, head, lower leg),Dreg Bruiser(head),Reaper(chest),Scab Rager

Unyielding
Plague Ogryn, Beast of Nurgle, Bulwark(torso, head, thigh),Reaper(Head, upper arm, upper legs, pelvis)

Maniac
Dreg Rager, Dreg Tox Flamer, Mutant, Scab Trapper

Carapace
Crusher, Bulwark(arms, lower leg),Reaper(lower arm, lower legs),Scab Mauler(head)

Infested
Pox Burster, Pox Walker, Pox Hound

Elite
Scab/Dreg Gunner, Scab/Dreg Shotgunner, Dreg/Scab Rager, Reaper, Bulwark, Mauler, Crusher

Horde
Poxwalker, Groaner

Specialist
Pox Hound, Pox Burster, Dreg Tox Flamer, Scab Bomber, Mutant, Scab Trapper, Scab Sniper

Flamer
Dreg Tox Flamer

Sniper
Scab Sniper

Grenadier
Scab Bomber

HoundsPox Hound

Mutants
Mutant

Gunners
Scab/Dreg/Gunner, Reaper

Burster
Pox Burster

Rending/Brittleness
Lowers the armour rating of an enemy, essentially letting low armour damage weapons do more damage to armour. High armour damage weapons would have a slightly less effective buff. (Brittleness applies rending debuff in code)

Weakpoint
Head on most enemies, the yellow spot on the Beast of Nurgle

Finesse
Headshot and crit damage

Stamina
Adds additional “tally” to the stamina bar

Wounds
Adds additional “tally” to the health bar

Suppression
Suppression against you will knock your weapon around when you’re ADS and make you more inaccurate, suppression against enemies most simply forces them to get into cover

(Attack) Chain
When it specifies first attack in chain, it would mean the first light swing or the first heavy swing you do. Block cancel can reset the attack chain.

Salvo
One salvo is all the shots that happen until recoil fully resets

General Melee/Ranged Properties

Increased unarmoured damage: 10%/15%/20%/25%
Increase damage vs Groaner, Dreg Stalker, Dreg Bruiser (torso, limbs), Scab Sniper, Dreg Gunner (head, limbs), Dreg Shotgunner (head, limbs), Scab Bruiser (head, thigh), Scab Gunner (thigh), Scab Shooter (thigh), Scab Shooter (upper arm), Shotgunner (arms, thigh), Scab Stalker (arms, legs)

Increased flak damage: 10%/15%/20%/25%

Increase damage vs Scab Bomber, Dreg Gunner (torso), Dreg Shotgunner (torso), Scab Stalker (torso, head), Scab Captain, Scab Mauler (torso, arms, legs), Scab Gunner (torso, arms, head, lower leg), Scab Bruiser (torso, arms, lower leg), Scab Shooter (torso, head, lower arms, lower leg), Scab Shotgunner (torso, head, lower leg), Dreg Bruiser (head), Reaper (chest), Scab Rager

Increased unyielding damage: 10%/15%/20%/25%
Increase damage vs Plague Ogryn, Beast of Nurgle, Bulwark (torso, head, thigh), Reaper (Head, upper arm, upper legs, pelvis)

Increased maniac damage: 10%/15%/20%/25%
Increase damage vs Dreg Rager, Dreg Tox Flamer, Mutant, Scab Trapper

Increased carapace damage: 10%/15%/20%/25%
Increase damage vs Crusher, Bulwark (arms, lower leg), Reaper (lower arm, lower legs), Scab Mauler (head)

Increased infested damage: 10%/15%/20%/25%
Increase damage vs Pox Burster, Pox Walker, Pox Hound

Increased crit chance: 2%/3%/4%/5%
Higher chance to crit

Increased crit damage: 4%/6%/8%/10%
Possibly increases the bonus damage from a crit (but not the base damage)

Increased stamina by 1
Increases stamina bar count by 1

Increased weakspot damage: 4%/6%/8%/10%
Increases headshot damage, and damage dealt to the yellow spot on Beast of Nurgle

Increased attack speed: 2%/3%/4%/5%
Increases animation speed of a melee weapon (faster blocks and attacks)

Increased (melee/ranged)damage: 1%/2%/3%/4%
Increases damage dealt

Increased finesse: 1%/2%/3%/4%
Increases headshot and crit damage

Increased impact: 5%/6%/7%/8%
Increased stagger

Block cost multiplier: 95%/90%/85%/80%
Reduced stamina cost when blocking attacks. Attacks cost 5%/10%/15%/20% when blocked

Increased elite damage(bugged): 40%/60%/80%/10%
Increased damage vs Scab/Dreg Gunner, Scab/Dreg Shotgunner, Dreg/Scab Rager, Reaper, Bulwark, Mauler, Crusher

Increased horde damage(bugged): 40%/60%/80%/10%
Increased damage vs Poxwalker, Groaner

Increased specialist damage(bugged): 40%/60%/80%/10%
Increased damage vs Pox Hound, Pox Burster, Dreg Tox Flamer, Scab Bomber, Mutant, Scab Trapper, Scab Sniper

Sprint cost multiplier: 94%/91%/88%/85%
Reduces stamina cost of sprinting

Move speed multiplier: 110%/120%/130%/140%/150%/160%
Increases base move speed

Melee Traits

All or Nothing

2%/3%/4%/5% power, scaling with stamina.
Weapons: Combat Axe, Tactical Axe, Shovel,

Brutal Momentum

Ignore Enemy Hit Mass for 2/3/3.5/4 seconds on Weak Spot Kill.
Weapons: Combat Axe, Tactical Axe, Heavy Sword, Latrine Shovel, Slab Shield, Power Sword,

Decapitator
10%/15%/20%/25% Rending for 5 seconds on Enemy One-Shot. Stacks 3/3/5/5 times.
Weapons: Combat Axe,

Decimator
+10%/15%/17.5%/20% Power on Hit. Stacks 5 times.
Weapons: Combat Axe, Tactical Axe, Shovel,

Headtaker
+2%/3%/4%/5% Power for 3.5s on Hit. Stacks 5 time.
Weapons: Chainaxe, Combat Axe, Tactical Axe, Thunder Hammer,

Thunderstrike
Target receives 1/2/3/4 Stacks of +5% Impact if already Staggered. Lasts 5s.
Weapons: Shovel, Combat Sword, Slab Shield, Thunder Hammer,

Skullcrusher
Target receives 1/2/3/4 Stacks of 5% Damage on Stagger. Lasts 5 second.
Weapons: Shovel, Combat Sword, Latrine Shovel, Ogryn Club, Slab Shield, Thunder Hammer,

Limbsplitter
+10%/15%/20%/25% on First Attack in a Chain. Subsequent Attacks have -10%/15%/20%/25% Power.
Weapons: Combat Axe, Tactical Axe, Shovel,

Shred
+2%/3.5%/4.5%/5% Bonus Critical Chance on repeated hit. Stacks 5 times.
Weapons: Eviscerator, Chainsword, Combat Axe, Tactical Axe, Combat Blade, Combat Sword, Duelling Sword, Force Sword,

Slaughterer
+10%/13%/14.5%/15% Power for 3.5 seconds on kill. Stacks 5 times.
Weapons: Chainaxe, Force Sword, Cleaver, Thunder Hammer,

Thrust
Up to +5%/10%/15%/20% Power, scaling with Charge Time (Heavy Attack). Stacks 3 times.
Weapons: Chainaxe, Combat Axe, Shovel, Latrine Shovel, Ogryn Club, Cleaver, Thunder Hammer,

Thunderous
Target receives 1/2/3/4 Stacks of 5% Brittleness on Hit. Lasts 5s.
Weapons: Chainaxe, Combat Axe, Latrine Shovel, Ogryn Club, Thunder Hammer,

Unstoppable Force
Heavy Attacks ignore Hit Mass Bonus From Armour.

Wrath
+10%/15%/17.5%/20% Cleave on Hit. Stacks 5 times.
Weapons: Eviscerator, Chainsword, Combat Sword, Heavy Sword,

Bloodletter
+2/4 Bleed Stacks from Special Attacks.
Weapons: Chainaxe, Eviscerator, Chainsword,

Rampage
+10%/12.5%/14%/20% damage for 3 seconds on Multiple Hit. (3 minimum)
Weapons: Eviscerator, Chainsword, Combat Sword, Heavy Sword, Duelling Sword, Power Sword,

Bloodthirsty
100% Critical Chance on Special Attack Kill.
Weapons: Chainsword,

Hammerblow
+10%/15%/20%/25% Impact for 1.5 seconds on Hit. Stacks 5 times.
Weapons: Shovel, Combat Sword, Thunder Hammer,

Rev It Up
+5%/10%/12.5%/15% Movement Speed for 2 seconds on Weapon Special Activation.
Weapons: Chainaxe, Eviscerator, Chainsword,

Riposte
+2%/3.5%/4.5%/5% Critical Chance for 5 seconds on successful Dodge.
Weapons: Duelling Sword, Force Sword,

Savage Sweep
+100%/150%/175%/200% Cleave for 3 seconds on Multiple Melee Hit. (3 minimum)
Weapons: Eviscerator, Chainsword, Combat Sword, Heavy Sword, Cleaver, Power Sword,

Trauma(?)
+5%/7.5%/9%/10% Impact for 2 seconds on Repeated Hit. Stacks 5 times.
Weapons: Thunder Hammer

Bash
+1%/2%/3%/4% Critical Chance for 3 seconds on Punishing Enemies.
Weapons: Cleaver,

Confident Strike
+5%/6%/7%/8% Toughness on Chained Hit
Weapons: Latrine Shovel, Ogryn Club, Cleaver, Slab Shield,

Devastating Strike
Ignore Enemy hit mass on critical hit. Lasts 2/3/3.5/4 seconds.
Weapons: Chainsword, Combat Sword, Heavy Sword, Cleaver,

Momentum
+10%/12.5%/14%/15% Toughness on Multiple Melee Hit. (3 minimum)
Weapons: Eviscerator, Thunder Hammer, Ogryn Club, Cleaver,

Tenderiser
+10%/13%/14.5%/15% Power (next attack) on Special Action Hit.
Weapon: Cleaver,

Haymaker
+1%/2%/3%/4% to Instakill human-sized enemies on Chained Heavy Hit. Stacks 5 Times
Weapons: Combat Blade, Ogryn Club,

Executor
+2%/3.5%/4.5%/5% Power on Repeated Weak Spot Hit. Stacks 5 times.
Weapons: Combat Blade, Force Sword,

Lacerate
+1/2/3/4 Bleed Stacks on non-Weak Spot Hits.
Weapons: Combat Blade,

Mercy Killer
+20%/35%/45%/50% Weak Spot Damage (Enemies with Bleed Stacks).
Weapons: Combat Blade,

Precognition
+2%/3.5%/4.5%/5% Weak Spot Damage & Critical Damage for 5 seconds on successful Dodge.
Weapons: Combat Blade, Duelling Sword, Force Sword,

Ruthless Backstab
+20%/35%/45%/50% Rending on Backstab Hit.
Weapons: Combat Blade

Smackdown
+5%/7.5%/9%/10% Critical Chance for 2 seconds on Special Action Hit (Staggered Enemy).
Weapons: Combat Blade, Ogryn Club,

Uncanny Strike
+6%/12%/17%/20% Rending on enemy weak spot hit for 2.5 seconds. Stacks 5 times.
Weapons: Shovel, Combat Blade, Duelling Sword, Force Sword

Perfect Strike
Critical Hits ignore Hit Mass Bonus from Armour
Weapons: Eviscerator, Latrine Shovel, Ogryn Club, Heavy Sword,

Supercharge
+1/2/3/4 Rending on Energised Hit.
Weapons: Power Sword

Vicious Slice
+2%/3%/4%/5% Damage to Target for each Enemy already Hit by the same Attack.
Weapons: Combat Sword,

Blazing Spirit
Enemy gains +2/4 Stacks of Soulblaze on Critical Hit.
Weapons: Force Sword,

Deflector
This Weapon blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by 0%/5%/10%/15%.
Weapons: Force Sword,

Exorcist
Quell 2%/3.5%/4.5%/5% of Peril on repeated weak spot hit.
Weapons: Force Sword,

Superiority
+5% Power for 5 seconds on Elite Kill. Stacks 5 times.
Weapons: Force Sword,

Unstable Power
Up to +2%/3%/4%/5% Power, scaling with Peril.
Weapons: Force Sword

Power Cycler
Increased Energised Duration on Chained Energised Hits.
Weapons: Power Sword,

Shock & Awe
-25%/30%/35%/40% Enemy Hit Mass for 0.5 seconds on kill. Stacks 5 times.
Weapons: Thunder Hammer

(Dont know name)

movement_speed_on_activated_hit
10 – 20% move speed on weapon special kill
Weapons: Chainsword,

increased_weakspot_damage_on_push
10%/12.5%/14%/15% extra weakspot damage on push
Weapons: Shovel

bleed_on_crit
+1/2/3/4 Bleed Stacks on Critical Hits.
Weapons: Combat Blade,

increase_power_on_hit
10%/13%/14.5%/15% power increase on hit
Weapons: Heavy Sword,

taunt_target_on_hit
Weapons: Ogryn Club, Slab Shield, Thunder Hammer,

pass_past_armor_on_heavy_attack
Weapons: Cleaver,

pass_past_armor_on_weapon_special
Weapons: Power Sword,

Lasgun Traits

Between the Eyes

Clears Suppression (Self) & grants Suppression Immunity (Self) for 0.5/0.7/0.85/0.9 seconds on Weak Spot Hit.
Weapons: Infantry Lasgun, Heavy Laspistol

Deathspitter

+5%/5.5%/6%/6.5% Power for 1/1.2/1.3/1.375 seconds on Close Range Kill.
Weapons: Recon Lasgun

Onslaught
Chaining Charged Attacks reduces their charge time by -4%/-6%/-8%/-10%. Stacks 5 times.
Weapons: Helbore Lasgun

Dumdum
+1%/1.5%/2%/2.5% Close Range damage on Repeated Hit. Stacks 5 times.
Weapons: Recon Lasgun, Heavy Laspistol

Falter
+30%/40%/50%/60% Target Stagger on Weak Spot Hit.
Weapons: Infantry Lasgun, Helbore Lasgun

Ghost
Immune to ranged attacks for 0.5/0.75/0.9/1 second on weak spot hit.
Weapons: Heavy Laspistol

Headhunter
+2%/3%/4%/5% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.
Weapons: Infantry Lasgun, Recon Lasgun

Hit & Run
Immune to Ranged Attacks for 0.3/0.5/0.65/0.7 seconds on Close Range Kill.
Weapons: Infantry Lasgun, Recon Lasgun

No Respite
Up to +10%/15%/18%/20% Damage on Hit (Staggered Enemy), scaling with Stagger.
Weapons: Infantry Lasgun, Helbore Lasgun

Raking Fire
+15%/22.5%/27.5%/30% Damage when shooting Enemies in the back.
Weapons: Heavy Laspistol

Speedload
+5%/7.5%/9%/10% Reload Speed for 2 seconds after Sliding.
Weapons: Recon Lasgun, Heavy Laspistol

Stripped Down
+3%/5%/7%/9% Sprint Speed (Weapon is Active).
Weapons: Recon Lasgun

Sustained Fire
+5%/10%/13%/15% Damage on Second and Third shots in a Salvo
Weapons: Helbore Lasgun, Recon Lasgun

Surgical
+2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 times.
Weapons: Helbore Lasgun

Run ‘N’ Gun
You can Hipfire with this weapon while Sprinting.
Weapons: Heavy Laspistol

Reassuringly Accurate
+5%/6.5%/8.5%/10% Toughness on Critical Hit Kill
Weapons: Heavy Laspistol

Deadly Accurate
Adds 30%/40%/47.5%/50% additional damage on crit weakspot hits.
Weapons: Infantry Lasgun

Efficiency
+33% Reduced Ammo use after not shooting for 5.5/5/4.5/4 seconds.
Weapons: Infantry Lasgun

Infernus
+2/4 Burn Stacks on Critical Hit
Weapons: Infantry Lasgun, Helbore Lasgun, Recon Lasgun, Heavy Laspistol

Opening Salvo
+5%/10%/13%/15% Power on Salvo’s First shot.
Weapon: Infantry Lasgun

(dont know name)
increased_zoom
Weapons: Infantry Lasgun,

Autogun/Auto pistol Traits

Between the Eyes

Clears Suppression (Self) & grants Suppression Immunity (Self) for 0.5/0.7/0.85/0.9 seconds on Weak Spot Hit.
Weapons: Headhunter Autogun

Cavalcade

+1%/2%/3%/4% Critical Chance. Stacks up to 5 based on duration of Continuous Fire.
Weapons: Auto Pistol

Crucian Roulette
+2%/3%/4%/5% Critical Chance for each empty chamber in your weapon.
Weapons: Headhunter Autogun

Deathspitter
+5%/5.5%/6%/6.5% Power for 1/1.2/1.3/1.375 seconds on Close Range Kill.
Weapons: Infantry Autogun, Braced Autogun

Dumdum
+1%/1.5%/2%/2.5% Close Range damage on Repeated Hit. Stacks 5 times.
Weapons: Infantry Autogun

Falter
+30%/40%/50%/60% Target Stagger on Weak Spot Hit.
Weapons: Headhunter Autogun

Fire Frenzy
Gain a 5%/7.5%/9%/10% Power increase against nearby enemies for 1.75 seconds after killing an enemy at close range.
Weapons: Infantry Autogun

Ghost
Immune to ranged attacks for 0.5/0.75/0.9/1 second on weak spot hit.
Weapons: Headhunter Autogun

Headhunter
+2%/3%/4%/5% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.
Weapons: Headhunter Autogun

Hit & Run
Immune to Ranged Attacks for 0.3/0.5/0.65/0.7 seconds on Close Range Kill.
Weapons: Infantry Autogun, Braced Autogun

No Respite
Up to +10%/15%/18%/20% Damage on Hit (Staggered Enemy), scaling with Stagger.
Weapons: Headhunter Autogun

Punishing Salvo
+10%/15%/17.5%/20% Weak Spot Damage on Second and Third shots in a Salvo
Weapons: Infantry Autogun

Raking Fire
+15%/22.5%/27.5%/30% Damage when shooting Enemies in the back.
Weapons: Infantry Autogun, Auto Pistol

Speedload
+5%/7.5%/9%/10% Reload Speed for 2 seconds after Sliding.
Weapons: Infantry Autogun, Braced Autogun, Auto Pistol

Stripped Down
+3%/5%/7%/9% Sprint Speed (Weapon is Active).
Weapons: Infantry Autogun, Braced Autogun

Sustained Fire
+5%/10%/13%/15% Damage on Second and Third shots in a Salvo
Weapons: Infantry Autogun, Auto Pistol

Terrifying Barrage
Suppress Enemies within 3/5/7/9m Radius on Close range Kill.
Weapons: Infantry Autogun, Auto Pistol

Powderburn
+5%/10%/15%/20% Suppression and +5%/10%/15%/20% Recoil on close range kill.
Weapons: Auto Pistol

Surgical
+2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 times.
Weapons: Headhunter Autogun

Blaze Away
Up to +2% Power based on how long you keep shooting.
Weapons: Auto Pistol

Run ‘N’ Gun
You can Hipfire with this weapon while Sprinting.
Weapons: Infantry Autogun

Deadly Accurate
Adds 30%/40%/47.5%/50% additional damage on crit weakspot hits.
Weapons: Headhunter Autogun

Opening Salvo
+5%/10%/13%/15% Power on Salvo’s First shot.
Weapon: Headhunter Autogun

(dont know name)
increase_close_damage_on_close_kill
5%/7.5%/9%/10%
Weapons: Infantry Autogun, Braced Autogun

suppression_on_close_kill
10%/15%/20%/25% distance 5/6/7/8
Weapons: Braced Autogun

reload_speed_on_dodge
35%/42.5%/47.5%/50%
Weapons: Infantry Autogun

improved_sprint_dodge
10%/12.5%/15%/15%
Weapons: Infantry Autogun

toughness_on_continuous_fire
50% regen rate
Weapons: Auto Pistol

Force Staff Traits

Sustained Fire

+5%/10%/13%/15% Damage on Second and Third shots in a Salvo
Weapons: Trauma Force Staff (?), Voidstrike Force Staff (?)

Terrifying Barrage

Suppress Enemies within 3/5/7/9m Radius on Close range Kill.
Weapons: Equinox Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

Blazing Spirit
Enemy gains +1-2 Stacks of Soulblaze on Critical Hit.
Weapons: Trauma Force Staff (?), Voidstrike Force Staff (?),

Focused Channeling
Your Secondary Attack cannot be interrupted.
Weapons: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

Rending Shockwave
Up to +2/4/6/8 Rending, scaling with your charge time of Secondary Attack.
Weapons: Trauma Force Staff (?)

Run ‘N’ Gun
You can Hipfire with this weapon while Sprinting.
Weapons: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

Transfer Peril
Quell 4.5% of your Peril on Weak Spot Hit.
Weapons: Trauma Force Staff (?), Voidstrike Force Staff (?)

Warp Flurry
+-4%/-6%/-8%/-10% Charge Rate on chained Secondary Attack. Stacks 5 times.
Weapons: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

Warp Nexus
Increases your critical hit chance by 2%/3%/4%5% at different increments of Peril up to 4 stacks.
Weapons: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

(dont know name)
double_shot_on_crit
Weapons: Trauma Force Staff (?), VoidstrikeForce Staff (?),

Ogryn Ranged Weapon Traits

Shattering Impact

+1/2/3/4 Rending (Armoured Enemies).
Weapons: Grenadier Gauntlet, Rumbler

Blaze Away

Up to +2% Power based on how long you keep shooting.
Weapons: Grenadier Gauntlet, Heavy Stubber, Ripper Gun, Kickback

Pinpointing target
Up to +5%/10%15%/20% Power based on the Charge Time of your Weapon special and Melee Attacks. Stacks 3 times.
Weapons: Grenadier Gauntlet

Reassuringly Accurate
+5%/6.5%/8.5%/10% Toughness on Critical Hit Kill
Weapons: Grenadier Gauntlet

Gloryhunter
+5%/6.5%/8.5%/10% Toughness on Elite Kill.
Weapons: Grenadier Gauntlet, Rumbler

Deathspitter
+5%/5.5%/6%/6.5% Power for 1/1.2/1.3/1.375 seconds on Close Range Kill.
Weapons: Heavy Stubber

Ceaseless Barrage
Continuous firing increases Suppression over time.
Weapons: Heavy Stubber

Charmed Reload
+4/6/8/10 Bullets loaded on Critical Hit.
Weapons: Heavy Stubber

Roaring Advance
2.5%/5%7.5%/10% Movement Speed while firing.
Weapons: Heavy Stubber

Surgical
+2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 times.
Weapons: Kickback

Expansive
+2%/3%/4%/5% Melee Power for 4 seconds on Hitting 3+ Enemies with a Ranged Attack.
Weapons: Kickback

Full Bore
+2%/3%/4%/5% Power for 5 seconds when every pellet in a shot hits the same enemy.
Weapons: Kickback

Pierce
Special Attacks ignore Hit Mass Bonus from Armour.
Weapons: Kickback, Rumbler

Punishing Fire
+2%/3%/4%/5% Power on Ranged Attacks for 3 seconds on Multiple Hit Special Attack. (2 minimum)
Weapons: Kickback

Born in Blood
+1%/1.5%/2%/2.5% Toughness on Close Range Kill.
Weapons: Ripper Gun

Can Opener
+1/2/3/4Rending on Special Attack (Armoured enemies).
Weapons: Ripper Gun

Cavalcade
+1%/2%/3%/4% Critical Chance. Stacks up to 5 based on duration of Continuous Fire.
Weapons: Ripper Gun

Terrifying Barrage
Suppress Enemies within 3/5/7/9m Radius on Close range Kill.
Weapons: Ripper Gun, Kickback

Adhesive Charge
Your Grenades stick to Monstrosities
Weapons: Rumbler

Fire Frenzy
Gain a 5%/7.5%/9%/10% Power increase against nearby enemies for 1.75 seconds after killing an enemy at close range.
Weapons: Ripper Gun

(dont know name)

toughness_on_continuous_fire
50% regen rate
Weapons: Heavy Stubber, Ripper Gun, Kickback, Rumbler

bleed_on_crit
Weapons: Ripper Gun

Other Ranged Weapon Traits

Gloryhunter

+5%/6.5%/8.5%/10% Toughness on Elite Kill.
Weapons: Boltgun, Plasma Gun

Cavalcade

+1%/2%/3%/4% Critical Chance. Stacks up to 5 based on duration of Continuous Fire.
Weapons: Boltgun

Surgical
+2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 times.
Weapons: Boltgun

Shattering Impact
+1/2/3/4 Rending (Armoured Enemies).
Weapons: Boltgun, Plasma Gun

Pinning Fire
+6%/12%/17%/20% Power for every Enemy you Stagger. Stacks 5 times.
Weapons: Boltgun

Blaze Away
Up to +2% Power based on how long you keep shooting.
Weapons: Flamer, Plasma Gun

Fan the Flames
Primary Attack ignores 30%/40%/50%/60% Stagger Resistance on Burning Enemies.
Weapons: Flamer

Overpressure
Up to +2%/3%/4%/5% Power, scaling with remaining Ammunition. Stacks 5 times.
Weapons: Flamer

Quickflame
+5%/7.5%/9%/10% Reload Speed if empty.
Weapons: Flamer

Showstopper
+5%/10%/15%/20% Elite enemy Explodes on kill.
Weapons: Flamer

Gets Hot!
Up to +1%/2%/3%/5% Critical Chance (scales on Heat Level).
Weapons: Plasma Gun

Volatile Impact
+-1%/-2%/-3%/-4% Charge Speed on low Overheat. Stacks up to 5 times.
Weapons: Plasma Gun

(dont know name)
toughness_on_continuous_fire
50% regen rate
Weapons: Boltgun, Flamer

Curio Properties

Primary Properties

Wounds

1 more division on the health bar, letting you go down an additional time

Stamina

+1/2/3(?) stamina bars

Health
5-25%(?) more Health

Toughness
5-20%(?) more Toughness

Secondary Properties

Toughness
2%/3%/4%/5% more Toughness

Health
2%/3%/4%/5% more Health

Toughness Damage Reduction
5%/10%/20%/30% less damage dealt to toughness

Stamina
+1(?) extra stamina bar

Damage Reduction vs Flamer/Sniper/Grenadier/Hounds/Mutants/Gunners/Burster
5%/10%/15%/20% less damage from specific listed enemy

Corruption Resistance
6%/9%/12%/15% less corruption recieved

Xp bonus
2%/4%/6%/10% more xp at the end of a mission

Ordo Docket Bonus
4%/6%/8%/10% more ordo dockets at the end of a mission

Curio as Mission reward (instead of weapon)
5%/10%/15%/20% chance for curio to replace weapon during emperor’s gift

Revive Speed
6%/8%/10%/12% faster revives, does not affect rescues or net saves.

Cooldown Reduction
1%/2%/3%/4% Faster ult cooldown

Sprint Cost Reduction
6%/9%/12%/15% Less stamina to sprint

Stamina Regen
6%/8%/10%/12% Faster stamina regen

Toughness Regen Delay
5%/10%/15%/20% Faster toughness regen after taking toughness damage

Enemy Pictures

Pox Walker
Warhammer 40,000: Darktide Weapon Properties and Traits and Glossary Guide - SteamAH (1)Groaner
Warhammer 40,000: Darktide Weapon Properties and Traits and Glossary Guide - SteamAH (2)

Brusiers (scab on the left, dreg on the right)
Warhammer 40,000: Darktide Weapon Properties and Traits and Glossary Guide - SteamAH (3)

Shooters/Assault (scab left, dreg middle and right)
Warhammer 40,000: Darktide Weapon Properties and Traits and Glossary Guide - SteamAH (4)

Gunner (dreg left, scab right)
Warhammer 40,000: Darktide Weapon Properties and Traits and Glossary Guide - SteamAH (5)

Scab Mauler
Warhammer 40,000: Darktide Weapon Properties and Traits and Glossary Guide - SteamAH (6)

Crusher
Warhammer 40,000: Darktide Weapon Properties and Traits and Glossary Guide - SteamAH (7)

Bulwark
Warhammer 40,000: Darktide Weapon Properties and Traits and Glossary Guide - SteamAH (8)

Reaper
Warhammer 40,000: Darktide Weapon Properties and Traits and Glossary Guide - SteamAH (9)

Rager (dreg left, scab right)
Warhammer 40,000: Darktide Weapon Properties and Traits and Glossary Guide - SteamAH (10)

Shotgunners (dreg left, scab right)
Warhammer 40,000: Darktide Weapon Properties and Traits and Glossary Guide - SteamAH (11)

Flamer (scab left, dreg right)
Warhammer 40,000: Darktide Weapon Properties and Traits and Glossary Guide - SteamAH (12)

Bomber
Warhammer 40,000: Darktide Weapon Properties and Traits and Glossary Guide - SteamAH (13)

Sniper
Warhammer 40,000: Darktide Weapon Properties and Traits and Glossary Guide - SteamAH (14)

Trapper
Warhammer 40,000: Darktide Weapon Properties and Traits and Glossary Guide - SteamAH (15)

Mutant
Warhammer 40,000: Darktide Weapon Properties and Traits and Glossary Guide - SteamAH (16)

I probably missed a few things, and of course was not able to find all names for the perks. If the code name and effect seem familiar, providing trait name would be appreciated. Corrections on missed traits/weapons or ranges that are off would be appreciated. If there are terms I forgot to define, please remind me. I was not able to differentiate bespoke_forcestaff_p1, bespoke_forcestaff_p2, bespoke_forcestaff_p3, bespoke_forcestaff_p4 from each other in code so traits that don’t have all force staves are a guess.

That’s all we are sharing today in Warhammer 40,000: Darktide Weapon Properties and Traits and Glossary Guide, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Combine00

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Warhammer 40,000: Darktide Weapon Properties and Traits and Glossary Guide - SteamAH (2024)

FAQs

What is the highest weapon power in Darktide? ›

The max base stats of a Transcendent weapon rating is 380, the additional two tier 4 perks for 25 each and two tier 4 blessings with 60 each. The total max rating of a weapon is 550.

What are the weapon stats in Darktide? ›

Darktide Weapon Modifiers List - All Modifiers for each Weapon
AmmoWeapon's Ammo capacity.
Blast RadiusMeasure of the explosion Radius.
BurnStrength of the Weapon's Damage over Time (DoT) effects.
Charge RateHow fast the Charge Attack charges.
Cleave DamageDamage delivered to additional Enemies Hit beyond the main target.
23 more rows

What do the numbers mean in Darktide? ›

Every weapon in Darktide has a rating number. The higher that number, the more points will be spread across its attribute bars. That doesn't mean all its bars will be higher, however. Though a higher rating often means a better weapon, sometimes those extra points won't have been spent wisely.

How to get 550 weapons in Darktide? ›

A perfect weapon, like the one I crafted in the screenshot above, will have a Rating of 550. This requires a level 380 Modifier weapon with at least one Tier-4 Perk and one Tier-4 Blessing. You can reroll one of your Perks as many times as you want and replace one of your Blessings.

Does weapon rating matter in Darktide? ›

So the rating does matter, but not in the way you think. If you compare a weapon, it has a multitude of stats on them. Damage is only one of the stats. At higher rating there is more "points" placed into each of the stats, but it's a random placement.

What is the best power sword in Darktide veteran? ›

The power swords continues to be the best for horde control and dealing with larger enemies, which is the veteran's natural enemy. The Munitorum MK III Power Sword specifically has heavy attacks that sweep horizontally, perfect for hitting multiple enemy weak spots.

What does mk mean in darktide? ›

The Armoury Exchange now has the option available (“Brunt's Armoury”) to acquire a specific weapon by its mark (Mk). Both Melee and Ranged weapon marks are available once you have unlocked them by reaching the appropriate level.

How to get the best gear in Darktide? ›

Scan the basic shop for items of all types with high base ratings and good stat distributions. Grey & Green items are best to purchase, blue items are okay (but not ideal, see below). The key here is that you're keeping your eye out for good stuff overall. Don't overly fixate on just one item type.

What does finesse mean in Darktide? ›

What is Finesse in Darktide? Finesse is not a damage type, per se. It is a stat that determines the strength of a weapon's damage on Critical and Weakspot Hits. It also affects the speed of both light and heavy attacks. Higher Finesse values mean quicker hits, stronger crits, and better weakness exploitation.

What does versatile mean in Darktide? ›

Versatile means solid all around. It will probably have some armor piercing damage, okay cleave, potentially good reach compared to other options, but likely will not be the best at any given task. A good example is the halberd. It has some cleaving, it has some armor piercing, it has good range, it's relatively fast.

What are the hit indicators in Darktide? ›

Warhammer 40,000: Darktide

Crit can also be anywhere on the target. You can turn on Crit audio cues - a crit hit indicator is an ochre colour, as opposed to red for a kill, blue for armour, white for hit. There's body, weakpoint, crit and crit weakpoint.

What does wounds mean in Darktide? ›

Your characters Wounds are simply a measure of how much damage they can take before going down. Some Curios and Talents will give you additional Wounds, increasing the amount of overall health that you have. Your health bar - normally displayed in white - is divided into several chunks, all the same size.

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